some people just dont care for some stupid CR system...why i voted it a 1.
there is a great divide between gamist and simulationist in the D&D world, and why 4th failed for a populace, and even 3rd failed for another. those people wanting to simulate an organic playstyle dont want the metagame to show itself in the game. 1e had this kind of association but it was hidden because of the variety of treasure types that made it seem more organic, even when using random treasure.
DM freedom to present what he or she wants.
this one is vital for organic play. why does a level 10 party run across a village of goblins? because the goblins have always lived in that location. everything isnt there for PCs to fight, nor does everything always have to be a threat to the PCs so they can gain XP from it (see 3.x bag of rats)
Random monsters and treasures.
this needs to happen so when a DM needs to do something on the fly to keep playing for a bit they dont have to stop the game to write some new part for it.
Players: We want to check out the Dungeon of Dishwater
DM: (crap i dont have anything in that yet just the rooms. RANDOM MONsTERS AND TREASURE!)
DM: you arrive at the dungeon and seems if has had heavily traffic at the entrance like many have been through recently. you cannot make out any of the tracks because there are just too many.
Players can balance risk versus reward.
this got a 2 from me because it is too simple a statement. yes the players decide if they want to take the risk, but not what reward they get. most times they have NO idea what the reward will be, unless they are on a quest and doing it for the quest pay. the other time is rumor about ancient artifact or a local myth that says THING is in PLACE. then they know the assumed reward, and maybe the risk if myth or legend provided it. (Minotaurs cave have a ball of gold thread and the slain remnants of the fallen victims of the minotaur).
the problem lies when:
PCs: We want to go fight some goblins and get a +1 sword
PCs: We want there to be a magic rapier in the treasure cause you owe it to us because we created our character with a narrow concept and you let us play that concept.
these present NOTHING organic.
acceptable method of that specific item wish:
PCs: i wish i had a magical rapier
DM: when not have one forger if you can find a blacksmith
~begin personal quest for item~ (no telling who can do it, where they are, or what you need to make it...VERY many potential risks or could be as easy as pie.)